By bfwebster on Apr 26, 2008 in Books, Development, Hiring, Main, Management, Software engineering, Surviving Complexity | 2 Comments
[Note: I originally wrote about this concept in my first edition of The Art of 'Ware and was going to include it in version 2.0 of that book. However, my review of the most recent translations of the oldest manuscripts of Suntzu pingfa has led me to re-interpret the maxims for that section. As a [...]
By bfwebster on Apr 16, 2008 in Books, Business, Development, Hiring, Main, Management, Marketing, Product development, Software engineering, Surviving Complexity | 1 Comment
[Copyright 2008 by Bruce F. Webster. All rights reserved. Adapted from Surviving Complexity (forthcoming).] Two disappointed believers, Two people playing the game. Negotiations and love songs Are often mistaken for one and the same. – “Train in the Distance”, Paul Simon I used to have arguments with Carol Teasley, one of my mentors, regarding software [...]
By bfwebster on Apr 4, 2008 in Art of 'Ware, Books, Competition, Main, Management | 0 Comments
[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”] When funds are exhausted, then money is raised under pressure. Control is lost and equity surrendered to supply the needed resources. One of life’s great ironies is that the worst time to raise money is when you really need [...]
By bfwebster on Apr 3, 2008 in Art of 'Ware, Books, Financing, Hiring | 4 Comments
[Welcome to all the folks coming in from Reddit! You can download for free a complete (and earlier) draft copy of The Art of 'Ware (Version 2.0) [PDF] if you’re interested. Also, comments and criticisms are actively solicited for this and the other maxim-by-maxim postings.] ============================================= [From The Art of ‘Ware (Version 2.0) by Bruce [...]
By bfwebster on Mar 27, 2008 in Art of 'Ware, Books, Development | 0 Comments
[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”] When a company is drained by competition, it is because product development and marketing have taken too long. Prolonged development cripples the company. Developers can typically sustain a high level of energy for 18 to 36 months, depending on [...]