Art of ‘Ware
Lost in translation
I am working to finish up my 20th Anniversary revision of The Art of ‘Ware — though I just today found out about yet another translation that I need/want to consider — but I thought it worth posting here a portion of the introduction to the updated and revised version. Here are a few extracts […]
The Art of ‘Ware (V 2.0, maxim 2:6): managing resources and talent
[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”] When funds are exhausted, then money is raised under pressure. Control is lost and equity surrendered to supply the needed resources. One of life’s great ironies is that the worst time to raise money is when you really need […]
The Art of ‘Ware (V 2.0, maxim 2:5): scarce talent in key technologies
[Welcome to all the folks coming in from Reddit! You can download for free a complete (and earlier) draft copy of The Art of ‘Ware (Version 2.0) [PDF] if you’re interested. Also, comments and criticisms are actively solicited for this and the other maxim-by-maxim postings.] ============================================= [From The Art of ‘Ware (Version 2.0) by Bruce […]
The Art of ‘Ware (V 2.0, maxim 2:4): prolonged development
[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”] When a company is drained by competition, it is because product development and marketing have taken too long. Prolonged development cripples the company. Developers can typically sustain a high level of energy for 18 to 36 months, depending on […]
The Art of ‘Ware (V 2.0, maxim 2:3): financing and hiring
[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”] Those who handle product development skillfully don’t build engineering teams twice, nor raise capital three times. Building product development teams twice means having to replace the original engineers with new ones in the order to complete the product. There […]