Category: Art of ‘Ware

So long, Steve, and Godspeed. »

The second personal computer I ever owned[1] was an Apple II, with no floppy drive. I bought it, along with a small color TV, from my close friend Robert Trammel while we were both living in Houston sometime around 1980.We had already spent hours together programming on it, then carefully (though not always successfully) saving [...]

Fascinating look inside Microsoft »

The KIN debacle (product canceled after five weeks; reports of actual phones sold range from 8,000 all the way down to 500), followed by Microsoft’s announcement of layoffs, has triggered on-line discussion among Microsoft employees, past and present. Even recognizing the self-selecting and inevitably self-serving nature of those comments, they still reflect serious, serious problems [...]

A new proposed role — the “IT Czar” »

My co-author and good friend Ruby Raley pointed me to this posting by Chris Curran over a possible new IT role, that of the “IT Czar”. Chris specifically uses a rebuilding-the-football-team analogy: What is interesting about Holmgren’s hire is that it is modeled after Bill Parcells role at Miami – The Football Czar.  He’s not [...]

The Art of ‘Ware (V 2.0, maxim 2:6): managing resources and talent »

[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”] When funds are exhausted, then money is raised under pressure. Control is lost and equity surrendered to supply the needed resources. One of life’s great ironies is that the worst time to raise money is when you really need [...]

The Art of ‘Ware (V 2.0, maxim 2:5): scarce talent in key technologies »

[Welcome to all the folks coming in from Reddit! You can download for free a complete (and earlier) draft copy of The Art of 'Ware (Version 2.0) [PDF] if you’re interested. Also, comments and criticisms are actively solicited for this and the other maxim-by-maxim postings.] ============================================= [From The Art of ‘Ware (Version 2.0) by Bruce [...]

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