Category: Art of 'Ware

A new proposed role — the “IT Czar” »

My co-author and good friend Ruby Raley pointed me to this posting by Chris Curran over a possible new IT role, that of the “IT Czar”. Chris specifically uses a rebuilding-the-football-team analogy:
What is interesting about Holmgren’s hire is that it is modeled after Bill Parcells role at Miami – The Football Czar.  He’s not the [...]

The Art of ‘Ware (V 2.0, maxim 2:6): managing resources and talent »

[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”]
When funds are exhausted, then money is raised under pressure. Control is lost and equity surrendered to supply the needed resources.
One of life’s great ironies is that the worst time to raise money is when you really need it, because [...]

The Art of ‘Ware (V 2.0, maxim 2:5): scarce talent in key technologies »

[Welcome to all the folks coming in from Reddit! You can download for free a complete (and earlier) draft copy of The Art of 'Ware (Version 2.0) [PDF] if you’re interested. Also, comments and criticisms are actively solicited for this and the other maxim-by-maxim postings.]
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[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster [...]

The Art of ‘Ware (V 2.0, maxim 2:4): prolonged development »

[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”]
When a company is drained by competition, it is because product development and marketing have taken too long. Prolonged development cripples the company.
Developers can typically sustain a high level of energy for 18 to 36 months, depending on how hard [...]

The Art of ‘Ware (V 2.0, maxim 2:3): financing and hiring »

[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”]
Those who handle product development skillfully don’t build engineering teams twice, nor raise capital three times.
Building product development teams twice means having to replace the original engineers with new ones in the order to complete the product. There can be [...]

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