Product development
The Wetware Crisis: the Thermocline of Truth
[Updated 09/12/13 — fixed some links and added a few.] [Copyright 2008 by Bruce F. Webster. All rights reserved. Adapted from Surviving Complexity (forthcoming).] A thermocline is a distinct temperature barrier between a surface layer of warmer water and the colder, deeper water underneath. It can exist in both lakes and oceans. A thermocline […]
The Longest Yard: Reorganizing IT for Success
[This is an article that Ruby Raley and I co-authored and that was printed in the September 2006 issue of the Cutter IT Journal. Space was limited, so we had to be rather terse throughout. Ruby and I may well expand this to significantly greater length later, but for now, here’s the original article as […]
The Art of ‘Ware (V 2.0, maxim 2:2): delayed release
[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”] When you release a product, if success is slow in coming, you’ll face diminishing returns on product development and exhaustion among your engineers and marketers. It is enough of a challenge to sustain energy and excitement through the process […]
The Art of ‘Ware (V 2.0, maxim 1:1): product development
[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 1, “Starting Out”] Product development is vital to the company: it defines the landscape of success and failure, the road to growth or collapse. It must be thoroughly studied.1 Every company has a product: that which it produces, sells, or exchanges. The […]