By bfwebster on Apr 14, 2008 in Development, Hiring, Main, Management, Product development, Software engineering | 2 Comments
[This is an article that Ruby Raley and I co-authored and that was printed in the September 2006 issue of the Cutter IT Journal. Space was limited, so we had to be rather terse throughout. Ruby and I may well expand this to significantly greater length later, but for now, here's the original article as [...]
By bfwebster on Apr 11, 2008 in Hiring, Main, Management, Surviving Complexity | 52 Comments
[Updated (06/16/08): Here's a real-world project review memo, written several years ago, that described (among many other things) the Dead Sea effect.]
[UPDATED (06/06/08): Ziff Davis has asked me to write a weekly "Surviving Complexity" column at their online Baseline website. My first column is here.]
[Note: some of you have asked about the Cutter IT Journal [...]
By bfwebster on Apr 3, 2008 in Art of 'Ware, Books, Financing, Hiring | 4 Comments
[Welcome to all the folks coming in from Reddit! You can download for free a complete (and earlier) draft copy of The Art of 'Ware (Version 2.0) [PDF] if you’re interested. Also, comments and criticisms are actively solicited for this and the other maxim-by-maxim postings.]
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[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster [...]
By bfwebster on Mar 26, 2008 in Art of 'Ware, Books, Financing, Hiring, Main | 0 Comments
[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”]
Those who handle product development skillfully don’t build engineering teams twice, nor raise capital three times.
Building product development teams twice means having to replace the original engineers with new ones in the order to complete the product. There can be [...]
By bfwebster on Mar 24, 2008 in Art of 'Ware, Books, Hiring, Main | 0 Comments
[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”]
A parable in the Bible talks about counting the cost of something before you start to build. That truth is ancient and obvious, yet I’ve seen too many companies ignore it. Once you know what you want to do, you [...]