Category: Product development

The Arc of Engineering »

[Copyright 2008 by Bruce F. Webster. All rights reserved. Adapted from Surviving Complexity (forthcoming).] And so, from hour to hour, we ripe and ripe, And then, from hour to hour, we rot and rot; And thereby hangs a tale. – William Shakespeare, As You Like It, Act II, Scene vii. I have observed a pattern [...]

Negotiations and Lovesongs: Introduction »

[Copyright 2008 by Bruce F. Webster. All rights reserved. Adapted from Surviving Complexity (forthcoming).] Two disappointed believers, Two people playing the game. Negotiations and love songs Are often mistaken for one and the same. – “Train in the Distance”, Paul Simon I used to have arguments with Carol Teasley, one of my mentors, regarding software [...]

The Wetware Crisis: the Thermocline of Truth »

[Copyright 2008 by Bruce F. Webster. All rights reserved. Adapted from Surviving Complexity (forthcoming).] A thermocline is a distinct temperature barrier between a surface layer of warmer water and the colder, deeper water underneath. It can exist in both lakes and oceans. A thermocline can prevent dissolved oxygen from getting to the lower layer and [...]

The Longest Yard: Reorganizing IT for Success »

[This is an article that Ruby Raley and I co-authored and that was printed in the September 2006 issue of the Cutter IT Journal. Space was limited, so we had to be rather terse throughout. Ruby and I may well expand this to significantly greater length later, but for now, here's the original article as [...]

The Art of ‘Ware (V 2.0, maxim 2:2): delayed release »

[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”] When you release a product, if success is slow in coming, you’ll face diminishing returns on product development and exhaustion among your engineers and marketers. It is enough of a challenge to sustain energy and excitement through the process [...]

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