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The Art of ‘Ware (V 2.0, maxim 2:5): scarce talent in key technologies

April 3, 2008 4 Comments
The Art of ‘Ware (V 2.0, maxim 2:5): scarce talent in key technologies

[Welcome to all the folks coming in from Reddit! You can download for free a complete (and earlier) draft copy of The Art of ‘Ware (Version 2.0) [PDF] if you’re interested. Also, comments and criticisms are actively solicited for this and the other maxim-by-maxim postings.] ============================================= [From The Art of ‘Ware (Version 2.0) by Bruce […]

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The Art of ‘Ware (V 2.0, maxim 2:3): financing and hiring

March 26, 2008 0 Comments
The Art of ‘Ware (V 2.0, maxim 2:3): financing and hiring

[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”] Those who handle product development skillfully don’t build engineering teams twice, nor raise capital three times. Building product development teams twice means having to replace the original engineers with new ones in the order to complete the product. There […]

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The Art of ‘Ware (V 2.0, maxim 2:1): budgeting for IT staff

March 24, 2008 0 Comments
The Art of ‘Ware (V 2.0, maxim 2:1): budgeting for IT staff

[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”] A parable in the Bible talks about counting the cost of something before you start to build. That truth is ancient and obvious, yet I’ve seen too many companies ignore it. Once you know what you want to do, […]

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The decline in computer science students (part 1)

March 5, 2008 3 Comments
The decline in computer science students (part 1)

When I gradated with my BS in computer science from Brigham Young University in 1978, we had roughly 120 undergraduate students in the CS program. When I came back to teach in 1985 — just seven years later — there were over 1,000 undergraduate students in the program, and you actually had to apply to […]

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