By bfwebster on Apr 16, 2008 in Books, Business, Development, Hiring, Main, Management, Marketing, Product development, Software engineering, Surviving Complexity | 1 Comment
[Copyright 2008 by Bruce F. Webster. All rights reserved. Adapted from Surviving Complexity (forthcoming).]
Two disappointed believers,
Two people playing the game.
Negotiations and love songs
Are often mistaken for one and the same.
– “Train in the Distance”, Paul Simon
I used to have arguments with Carol Teasley, one of my mentors, regarding software development methodologies. She contended that there [...]
By bfwebster on Apr 15, 2008 in Development, Main, Management, Product development, Project Failure, Software engineering, Surviving Complexity | 11 Comments
[Copyright 2008 by Bruce F. Webster. All rights reserved. Adapted from Surviving Complexity (forthcoming).]
A thermocline is a distinct temperature barrier between a surface layer of warmer water and the colder, deeper water underneath. It can exist in both lakes and oceans. A thermocline can prevent dissolved oxygen from getting to the lower layer and [...]
By bfwebster on Apr 14, 2008 in Development, Hiring, Main, Management, Product development, Software engineering | 2 Comments
[This is an article that Ruby Raley and I co-authored and that was printed in the September 2006 issue of the Cutter IT Journal. Space was limited, so we had to be rather terse throughout. Ruby and I may well expand this to significantly greater length later, but for now, here's the original article as [...]
By bfwebster on Mar 27, 2008 in Art of 'Ware, Books, Development | 0 Comments
[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 2, “Supporting Development”]
When a company is drained by competition, it is because product development and marketing have taken too long. Prolonged development cripples the company.
Developers can typically sustain a high level of energy for 18 to 36 months, depending on how hard [...]
By bfwebster on Feb 28, 2008 in Art of 'Ware, Books, Competition, Development, Main | 0 Comments
[From The Art of ‘Ware (Version 2.0) by Bruce F. Webster (forthcoming), Chapter 1, “Starting Out”]
Successful product development required stealth and misdirection. Hide your strengths at first and appear to be weak; when actively developing, show no signs.
Any concept, once viewed, can be imitated, in appearance if not in fact. There is a real danger [...]