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	<title>Comments on: The Art of &#8216;Ware (V 2.0, maxim 2:5): scarce talent in key technologies</title>
	<atom:link href="http://brucefwebster.com/2008/04/03/the-art-of-ware-v-20-maxim-25/feed/" rel="self" type="application/rss+xml" />
	<link>http://brucefwebster.com/2008/04/03/the-art-of-ware-v-20-maxim-25/</link>
	<description>Making IT work since 1974.</description>
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		<title>By: el blog de jant &#187; El efecto Mar Muerto y los departamentos de tecnología</title>
		<link>http://brucefwebster.com/2008/04/03/the-art-of-ware-v-20-maxim-25/comment-page-1/#comment-27</link>
		<dc:creator>el blog de jant &#187; El efecto Mar Muerto y los departamentos de tecnología</dc:creator>
		<pubDate>Mon, 21 Apr 2008 09:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://brucefwebster.com/2008/04/03/the-art-of-ware-v-20-maxim-25/#comment-27</guid>
		<description>[...] luchan con el desarrollo de Tecnologías de la Información (TI). Una, que ya he discutido aquí y aquí, se refiere a la búsqueda y contratación de los mejores ingenieros posibles. Pero incluso si se [...]</description>
		<content:encoded><![CDATA[<p>[...] luchan con el desarrollo de Tecnologías de la Información (TI). Una, que ya he discutido aquí y aquí, se refiere a la búsqueda y contratación de los mejores ingenieros posibles. Pero incluso si se [...]</p>
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		<title>By: The Wetware Crisis: the Dead Sea effect : Bruce F. Webster</title>
		<link>http://brucefwebster.com/2008/04/03/the-art-of-ware-v-20-maxim-25/comment-page-1/#comment-26</link>
		<dc:creator>The Wetware Crisis: the Dead Sea effect : Bruce F. Webster</dc:creator>
		<pubDate>Fri, 11 Apr 2008 14:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://brucefwebster.com/2008/04/03/the-art-of-ware-v-20-maxim-25/#comment-26</guid>
		<description>[...] with information technology (IT) development. One, which I&#8217;ve already discussed here and here, deals with finding and hiring the best engineers you can. But even if you do find and hire [...]</description>
		<content:encoded><![CDATA[<p>[...] with information technology (IT) development. One, which I&#8217;ve already discussed here and here, deals with finding and hiring the best engineers you can. But even if you do find and hire [...]</p>
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		<title>By: bfwebster</title>
		<link>http://brucefwebster.com/2008/04/03/the-art-of-ware-v-20-maxim-25/comment-page-1/#comment-25</link>
		<dc:creator>bfwebster</dc:creator>
		<pubDate>Fri, 11 Apr 2008 14:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://brucefwebster.com/2008/04/03/the-art-of-ware-v-20-maxim-25/#comment-25</guid>
		<description>Gerben:

Hey, someone who actually owned a copy of Pages! And thanks for the kind words.

I agree with you that salaries &lt;i&gt;per se&lt;/i&gt; are not the key problem in hiring and retaining excellent developers, though I will argue that you have to be competitive. But job satisfaction is critical, which usually includes:
-- doing something interesting
-- working with/for people you like (and respect)
-- having the opportunity to learn new technologies
-- being treated like a grown-up

I need to write a post here or on one of my other sites (bfwa.com, and-still-i-persist.com) on the &quot;Dead Sea Effect&quot;.

And any chance you could translate your article into English? I&#039;d be happy to post it here or at and-still-i-persist.com (more traffic over there). Besides that, I&#039;d just like to read it (my Dutch is a little rusty :-).  ..bruce..</description>
		<content:encoded><![CDATA[<p>Gerben:</p>
<p>Hey, someone who actually owned a copy of Pages! And thanks for the kind words.</p>
<p>I agree with you that salaries <i>per se</i> are not the key problem in hiring and retaining excellent developers, though I will argue that you have to be competitive. But job satisfaction is critical, which usually includes:<br />
&#8211; doing something interesting<br />
&#8211; working with/for people you like (and respect)<br />
&#8211; having the opportunity to learn new technologies<br />
&#8211; being treated like a grown-up</p>
<p>I need to write a post here or on one of my other sites (bfwa.com, and-still-i-persist.com) on the &#8220;Dead Sea Effect&#8221;.</p>
<p>And any chance you could translate your article into English? I&#8217;d be happy to post it here or at and-still-i-persist.com (more traffic over there). Besides that, I&#8217;d just like to read it (my Dutch is a little rusty <img src='http://brucefwebster.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .  ..bruce..</p>
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		<title>By: gctwnl</title>
		<link>http://brucefwebster.com/2008/04/03/the-art-of-ware-v-20-maxim-25/comment-page-1/#comment-24</link>
		<dc:creator>gctwnl</dc:creator>
		<pubDate>Fri, 11 Apr 2008 12:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://brucefwebster.com/2008/04/03/the-art-of-ware-v-20-maxim-25/#comment-24</guid>
		<description>Hello Bruce,

Nice to find you are still up and running. As a former Pages owner and big fan of &quot;Pitfalls of Object Oriented Development&quot; you can imagine enjoying this site and your comments.

I have been trying to convince the upper management of all places where I have worked to accept a sort of Webster&#039;s Constant and what it means for strategy (it&#039;s about getting the people skills on board!). I have been succesful in some large IT projects, the constant factor of all was the availability of good IT skills.

I published an article (in Dutch) in an Online magazine about the massive failures of large government IT projects building on this same argument (http://digitaalbestuur.nl/opinie/it-is-moeilijk-it-bij-de-overheid-is-extra-moeilijk).

Btw, salaries are not the problem. The really good people are interested in job satisfaction as wel as money. Besides, 2 good people are far more productive than 5 mediocre ones. Continuity is a bigger problem in that case.</description>
		<content:encoded><![CDATA[<p>Hello Bruce,</p>
<p>Nice to find you are still up and running. As a former Pages owner and big fan of &#8220;Pitfalls of Object Oriented Development&#8221; you can imagine enjoying this site and your comments.</p>
<p>I have been trying to convince the upper management of all places where I have worked to accept a sort of Webster&#8217;s Constant and what it means for strategy (it&#8217;s about getting the people skills on board!). I have been succesful in some large IT projects, the constant factor of all was the availability of good IT skills.</p>
<p>I published an article (in Dutch) in an Online magazine about the massive failures of large government IT projects building on this same argument (<a href="http://digitaalbestuur.nl/opinie/it-is-moeilijk-it-bij-de-overheid-is-extra-moeilijk" rel="nofollow">http://digitaalbestuur.nl/opinie/it-is-moeilijk-it-bij-de-overheid-is-extra-moeilijk</a>).</p>
<p>Btw, salaries are not the problem. The really good people are interested in job satisfaction as wel as money. Besides, 2 good people are far more productive than 5 mediocre ones. Continuity is a bigger problem in that case.</p>
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